So far, here is our list of known bugs in the release from last Monday 1/19:
- The Start Menu link for 3D results (behemoth.exe) points to the wrong location. This prevents you from opening 3D results directly via the Windows Start Menu.
- The "Thin Walls" feature is broken. These walls do not appear in the simulation model.
- In 3D results, the Hardware skinning feature is not working - the lib/shaders directory is missing from the install.
- There is a strange inverse speed correlation when using SFPE mode. When using agent speeds not equal to 1.19 m/s faster appears to mean slower and vice versa.
Since some of these are pretty localized/crippling we are planning to release another version on Monday. We've got all but the last issue already fixed and we plan to run through our (now improved) testing sequence again Friday. If you're curious about our testing process, I've attached the grid from this morning's test runs.
- Charlie