Hello everybody,
I want to simulate "artificially" the effects of a tunnel fire in PathFinder. I have the PathFinder evacuation times in case of simulation without fire, I have real data and results from other models with and without fire.
- Is a change on the delay time and walking speed the only way to simulate the effect of fire (reducing visibility, toxic gases effects, etc..)?
- Is in PathFinder possible in some way to create a progressive reduction of the walking speed or a certain point in space or time where the occupants can slow down their speed?
For Charlie: Are you thinking in the next versions of PathFinder to introduce FED or other parametres about fire effect on occupants?
Thank you in advance,
Enrico



