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Impact Sprinkler - HRR
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Topic: Impact Sprinkler - HRR (Read 374 times)
LenaAhnungslos
New Member
Posts: 6
Impact Sprinkler - HRR
«
on:
August 30, 2011, 07:03:31 AM »
Hello,
I have another question.
I tried to simulate a fire that ist controlled by a Sprinkler.
The Sprinkler affects the temperatures, they are lower, however the HRR always rises up to its maximum. Normally the Sprinkler should keep the HRR on a lower level. How can I affect the HRR ?
I hope you can help me.
Lena
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LenaAhnungslos
New Member
Posts: 6
Re: Impact Sprinkler - HRR
«
Reply #1 on:
August 31, 2011, 07:17:46 AM »
Do I have to fix the HRR maximal that will reach the fire with the effect of the Sprinkler instead of the HRR of a "free" fire ?
So I have to calculate the HRR of the fire under Sprinkler control?
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Charlie Thornton
Thunderhead
Posts: 384
Re: Impact Sprinkler - HRR
«
Reply #2 on:
August 31, 2011, 07:44:52 AM »
If you are using a layered surface that has ignited, the water droplets should operate naturally on the fire. However, if you are using a burner surface (one where you set the HRR), then you also need to set the extinguishing coefficient. For more information, check out the FDS Users Guide, section 12.5: "Special topic: Suppression by Water (Mixture Fraction Model Only)".
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LenaAhnungslos
New Member
Posts: 6
Re: Impact Sprinkler - HRR
«
Reply #3 on:
September 01, 2011, 02:31:38 AM »
Thank you for your help.
Now I'm a little confused because of the unities.
FDS user's guide and "my" PyroSim Edit-Surface-burner says that extinguishing_coefficient is expressed in m^2/kg/s. PyroSim Example guide 2010.2 expresses the coefficient in 1/s (page 12).
Finally, to define the extinguishing coefficient do I habe to enter the e-coefficient or the k(t) that is calculated with th e_coefficient?
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LenaAhnungslos
New Member
Posts: 6
Re: Impact Sprinkler - HRR
«
Reply #4 on:
September 01, 2011, 02:43:30 AM »
I'm sorry. I found the solution. :-)
http://groups.google.com/group/fds-smv/browse_thread/thread/41af248e0e691d36
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